On map MLRS/Uragan/ASTROS etc etc etc
One thing that makes OOB work such a happy joyous experience ( that's sarcasm ..) is how a seemingly simple little 2 or 3 line item can turn into a full days work.
The US MLRS is a case in point. It started off as a simple investigation of the various rocket types the MLRS fires which moved to issues of the maximum range we give them in the game and then issues of adding the newer longer range ones to , in some cases dwindling weapons slots in some OOB's and then to issues of the reduced lethality of the longer range ones due to their significantly reduced payloads and that lead to the minimum range they can fire which lead to the realization that there are dozens of on map rocket units that will be removed for the next release because in reality their MINIMUM range exceeds the MAXIMUM size of the maps so no matter where you put them on the map you could not hit anything on the map as everything is too close and that lead to research into other systems like the Uragan and Astros ( and I'm sure many others.. the research is ongoing ) that also have minimum ranges that in some cases vastly exceeds the maximum map size and this is just a heads up that every on map rocket unit I find that has a minimum that comes close to or exceeds the 10,000 yard ( 200 hex ) limit WILL be removed from the game for the next patch.
This also impacts formation end and start dates as well as AI picklists for the 183 SP rocket units already in the game not to mention any scenario that uses them
Fun..
The side benifit is it will free up unit slots in OOB's that are getting tight
Don
Last edited by DRG; November 17th, 2010 at 02:37 PM..
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