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Old December 1st, 2010, 03:04 PM

Hermit Hermit is offline
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Default Re: Long Generated Campaign US v Communist

We are pleased to report that rumors of the Colonel's demise, apparently started by unsavory characters in the enemy propaganda dapartment, are grossly exaggerated. While a serious injury was inflicted on him in the last battle (pulled his arm out of socket while moving computer equipment), an extended medical R & R break has allowed a sufficient recovery for him to return to the action.

It is now April 1954, and we've come back to the scene of the crime, fighting the Chinese. They are advancing in large numbers against our forces, and we've been caught with little time to prepare a defense. The terrain in the expected encounter location is a heavily wooded area with two roads and about 6 medium sized hills, plus two large hills in the enemy operating area. The paved road runs E-W basically through the center of the map. A dirt road comes down from the NW and then turns and runs parallel to the main road about 1/2 clik north of it. Both cross height 20 hills near the center of the battlefield, and about 1 clik in front of two of the enemy's objective areas. Control of those two hills will probably be crucial to the battle, since there is reasonalbly-sized open areas to the southeast of each.

Contrary to their usual modus operandi, the Chinese have been moving in broad daylight, rather than at night. We've noticed that their prior operations in daytime are at dusk or dawn, when they need at least some light to move vehicles. These brazen daylight manuevers have probably been necessitated by the large number of tanks they've been using lately. So while the extended visibility (3 1/2 cliks) gives us lots of warning, its also a sure sign there will be MANY enemy tanks. We've emplaced our units to take advantage of our superior armor, but at the same time hidden it to stave off enemy artillery effectiveness until the last minute when battle has already closed.
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