.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Malfador Machinations > World Supremacy
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old January 12th, 2011, 12:35 PM

JCrowe JCrowe is offline
Private
 
Join Date: Oct 2010
Posts: 40
Thanks: 1
Thanked 11 Times in 10 Posts
JCrowe is on a distinguished road
Default Re: Wish List

You know, speaking of AI behavior, I'm wondering if you may have experienced something I noticed in every game scenario I ran: that each AI player only makes ONE attack per game turn.

I think I've seen a COUPLE exceptions to this "rule", but if so, they're rare enough for me to doubt my own memory. The AI might move other units about the board, but in strict terms of "attacking", it will only do so once per turn.

I'm not 100% sure, but I think this self-imposed nerf is largely what keeps the AI's in check from a strategic perspective. They always seem to expand decently enough in the early stages of the game, but once they come into contact with someone else, both team grind to a halt and go "WW1" on each other. It might also explain why they seem to leave neutral territories alone when major hostilities commence.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.