.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old March 31st, 2011, 09:59 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,771
Thanks: 749
Thanked 1,289 Times in 968 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Helicopter Ammo reload

Sorry, that came across wrong. In my long bas tic way simply meant to say I think the resupply system works as is in the game. Have had units fire while trying to resupply, however it's mostly been against targets threatening that unit vs targets of opportunity. When this occurs the supply process seems interrupted to a point where I've had to pull out that unit(s) to the rear and continue the resupply where issues of direct or indirect attack (Arty or Air.) won't further cause ammo use by it or have the resupply process interrupted due to fire suppression issues from the enemy. Didn't mean for it to be a referendum on to whether or not to use ammo resupply units that's personal perference. Using ammo resupply units in an AI game has it's own set of risks also besides the cost of your "resources".

Regards,
Pat
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.