Re: Post 1.06 Patch Bug List
Played another medium sized map. I still haven't lost a single game. The difficulty is a bit higher than before, but the AI is still pretty easy to beat, mainly because it can't organize a proper defense. It should give more priority to protecting factories and cities. You can often take those territories without a fight because it simply fails to concentrate troops on these territories to defend it. When it's occupied with fighting another AI player it almost doesn't react to your attacks (only takes single territories, but focuses its attacks on the AI it was fighting with before). It should be able to recognize strengths of the attackers and focus the defense on the stronger attacker instead of attacking a weaker enemy. Hehe, when I attack an AI enemy, I often see some other player ruthlessly backstabbing him. But most of the time it's easy to destroy this AI after you've beat the one that had to wage a two-front war.
The AI really needs to be able to use its troops more efficiently instead of malpositioning them or wasting them on a weaker enemy.
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