Actually, SE IV has an advantage over the other more 'interactive' games. When you are streaming packets of game information over TCP/IP it's quite easy to snoop the interaction between the game and the client and find ways to cheat. TCP/IP was not designed to be secure, it was designed to be 'survivable' in the event of major damage to the network. Exchanging entire game files,
encrypted game files, and restricting the interaction to direct processing on the host machine makes it far harder to cheat. Combine that with the fact that the SE IV fan community is a bunch of geeks who do the math and check how the game is working all the time and it's pretty hard to get something by us for long...