.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 21st, 2002, 04:57 PM

WillyNilly WillyNilly is offline
Private
 
Join Date: Jun 2002
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
WillyNilly is on a distinguished road
Default Combat Sensors & Multi-Plex Tracking

I've searched the archives and couldn't find an answer to this question.

In MOO the equivalent to Combat Sensors only helped on direct fire weapons. They had no impact on Seekers (missiles). Is this true in SEIV or am I missing out on an advantage by not including combat sensors on ships that have only missiles as their offensive weapon? Fighters also have missiles, but they are classified as "direct fire weapons" so do those fighters need combat support or not?

The related question is on muli-Plex Tracking, which I understand is the ability for your ship to fire missiles and if the target is destroyed before all the missiles are gone then the missiles will chase a different target for their remaining movement points. If this is true then why do computer players put Multi-Plex Tracking on ships with only direct fire weapons? I must be missing something.

Any help would be greatly appreciated.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.