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Old August 1st, 2011, 06:25 AM
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spillblood spillblood is offline
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Default World Supremacy needs to regain a community: We need to make some effort

I've already stated everything in two other threads, in the official World Supremacy forums and in the Space Empires IV and V forum (these games were also made by Malfador Machinations!). This is no support request to Shrapnel (I don't want to disregard the purpose of this subforum), but a call to help out to all the Shrapnel community. If World Supremacy doesn't regain an active community that actually helps improving the game instead of just complaining, it will die, because it was meant to be a highly moddable game that relies on community support. So we need to get some more participants in the forum, beta testers, modders etc.
We need people to at least check out the demo and file in support requests to Shrapnel to let them see there still is some demand for help by the community, and we need modders to try to improve the game if that doesn't work.
It's main problems are an AI that can't compete with human players, so people with experience in AI coding will be extremely valuable, and it doesn't have many features like various game modes. But those could be added via modding. In the present version of the game players need to conquer EVERY single territory in order to win, IE also all neutral territories even if they have already defeated all empires controlled by the AI.
The third problem is a tactical combat mode that gives the players a clear advantage against the AI, because AI troops just move towards the player's army and are getting shot when they get in range, they don't employ any tactics. Just check out the demo and you'll notice that.
Additionally, the AI doesn't really know how to use nukes, it can only use sub- and mobile-launcher based nukes that are less powerful than the intercontinental missiles. Heck, before V.1.09 intercontinental missiles even were intra-continental, IE they were regarded as land units and couldn't be fired on sea territories and over oceans (but Malfador fixed that in patch 1.09). Additionally, the AI could only make one attack per turn before patch 1.09.
Another AI problem: It only builds fleets of one ship of each type and never expands them so that it's easy for players to get naval supremacy.
These are the main problems that need to be fixed

This is the post in the World Supremacy forums
http://forum.shrapnelgames.com/showthread.php?t=47642

And this one is located in the Space Empires forums:
http://forum.shrapnelgames.com/showt...332#post781332

See, there's been no activity the last two months after the release of patch 1.09, and Malfador have even stated they won't make another patch. Just check my threads.
Hope I haven't offended anyone here, and thanks for your cooperation. I'm looking forward for more cooperation that finally gets this game into a better state.
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