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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 22nd, 2011, 06:36 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.84

Changing SDRs to blood 2 or 3 heavily favors nations that have strong national blood mages already, and is a nerf relatively to nations that only have b1s, etc, forcing them to spend a lot more time and slaves to get the same slaves. They're also like hammers, an item that basically you spam because there's no reason ever not to, as they will make their price up ridiculously quickly even at those prices. Whether those are the actual reasons for the removal I couldn't say.
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