Army move block
Well it seems to be the most common forbidden game trick which can cause some drama in any game.I was wondering why they were no patching about that. But since it s certainly a problem that rise with the game there is prolly a lot of good reasons why they were no modification made about that.
Anyway i ll make a suggestion hoping it could improve this aspect of the game and maybe, in some way, some of the overall strategy too.
Actually if you send a commander, spy ... whatever, on an army who's moving into an hostile prov, you will block it.
Drama may shows up when people instead of sending only a commander will send few troops with him to get around of this rule.
My idea was to change this systematic blocking by taking in consideration the size of both armies:
If the "blocking" army represent, for instance, only the fifth or less of the "blocked" army in a matter of size then the "blocked" army should be able to move after the combat resolution.
Above the fact that this will allow people to probe with a commander, it will also add some more strategy to manage the blocking of an army. (you have to guess the minimum size of your "blocking army", you have to consider if the cost to block the army worst it, and also they will be the aspect of failure with the lost of gold that goes with it.)
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