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Old February 5th, 2012, 04:46 PM

Doo Doo is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
This didnt work out we well as I had hoped. One day I might figure out how to do an AAR here. But here is a webby version of a Druid / Baron alliance.

http://www.dom3minions.com/~gandalf/...uid-Baron.html
Are you still playing the game out Gandalf? I played CoE2 yesterday and experienced how a couple of random factors can determine if you have a fast or slow start. On this note, is there an option for the map to be known but still with fog of war? Even scrying spells retain their value if they lift the fog of war to reveal defender strength. Or an option for the map to be known in an area around your home, just to make the starting game "fairer", as I just realised you would know where the enemies start. Unless you make it so their homes are hidden on a revealed map until you actually see it. Considerations for future patches.....

CoE3 does seem such a quick game, more time is spent writing and editing screen shots for the AAR than playing the game. When its released I might try do a completely youtube AAR.
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