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Old February 5th, 2012, 05:59 PM

Torgon Torgon is offline
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Default Re: Income and population mechanics

I had surprisingly little to do today, which was quite a rarity. I have everything except the building a house.

http://dl.dropbox.com/u/10701954/Tax...ions%20v2.xlsx

Made a couple changes just to make it clear what actually needs to be input.

I have to say I'm a little surprised at how effective overtaxing is. And more surprised that more people don't use it, especially given the relative importance of gold in the early game.

For instance, just with O3G3 if you tax at 200% continuously you can get almost 4000 extra gold within the first 17 turns. Sure you've trashed your capital but you'll end up with almost 50% more gold during that time period. And with a 50% advantage in numbers/forts/labs you should be able to more than make up for the reduction in you capital through expansion.
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