Re: Income and population mechanics
And if you really have a problem with using two at 120%. Then just use one at 110%. Still nets you an extra 600 gold in the first 24 turns, and doesn't reach gold parity until turn 46.
It just seems sort of strange that there are plenty of people out there who are willing to take death scales in order to get an advantage early at the cost of some gold later in the game, but very few are willing to do the same with overtaxing. 120% taxing along with patrolling kills off less % population than death 3 scales, but actually nets you more gold than 3 scales of order.
Last edited by Torgon; February 5th, 2012 at 08:45 PM..
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