Aging Mechanics
A few quick questions on how to keep all the feeble old men in my capital from dying all at once.
1. Do boots of youth prevent the end of year affliction roll that all old units have? Or do they just keep them from getting any older?
2. Same as above but for Elixir of Life.
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?
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