Quote:
Originally Posted by legowarrior
What we need to do since some Linear Algebra on that ****! Also, we have to consider that having 2 in a single path is worth much more than having 1 in two paths! It will all have to be balanced during testing though.
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A lot depends also on which paths are in question.
Astral (communions), Blood (sabbaths and blood hunting) and Water (Frozen heart) are fairly decent even at level once, while most of the others don't really benefit that much at all.
As an extreme example 1S1? mage is probably in many cases at least as useful if not way more useful than a 2S mage.
But honestly, exact mechanics like these don't matter unless you want to randomly generate nations. For handmade nation mods you can find balance more easily.