Two Quick Modding Questions
I've looked through the modding guide, the modding threads and I've ran some keyword searches on the forum and haven't found the answers I'm looking for, so I'm hoping you good people know them.
1) How do you make a mod nation start preferentially on the coast, like LA Marignon or LA Atlantis? I tried setting the #loc for the nation's starting magic sites to coastal but that didn't do it and I don't see anything else in the modding guide to accomplish this.
2) Say you have a unique spell used by several nations, like Ambush of Tigers. What's the best way of porting that spell over to a new nation? Is it better to create a new spell that copies the old spell and is set to be restricted to the new nation, OR is it acceptable to grab the existing spell and add #restricted to it?
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