Component modding quetsion. Is it possible...
...to make a weapon with the "Component is destroyed on use" ability? Will it actually be destroyed on use, and will the strategic combat AI actually use it in combat like any other weapon?
I am looking for a true one shot weapon. Not one that simply can only fire once per combat round, but must actually be repaired between combats.
Has anyone ever tried the destroyed on use ability on other components that normally function automatically? What about repair bays? A tiny repair component that can repair one other component, but that is destroyed itself when used?
Geoschmo
[ July 31, 2002, 22:09: Message edited by: geoschmo ]
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