.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old May 11th, 2012, 11:08 PM

PavlovianCat PavlovianCat is offline
Private
 
Join Date: Jan 2011
Posts: 9
Thanks: 1
Thanked 1 Time in 1 Post
PavlovianCat is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Actually looking at it again, the Olm hero appears to just be a scaled down Ageless Olm sprite anyway, so there's probably no harm in scaling it farther if needed. The hero's description also says that it has "huge proportions", which being size 3 would mean that a normal sized Olm would probably be size 2. (I was also wrong before, he Olm hero is sacred, but normal Olms probably wouldn't be, as the Agarthan idea of "Sacred" seems to be "Bigger than normal")

Also thinking about it more, having Olms as normal troops would probably be a bad idea, because they have mind blasts, and giving Agartha mind blast troops would just be silly. So maybe a low level mage recruit would work better, something like 1W1E or 1W+1WE. It wouldn't open any new paths up, but it would give Agartha something to recruit if they manage to take a fort from an actual water nation.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.