Quote:
Originally Posted by Mobhack
Can be rather annoying if they go "off the net"" while still firing a mission that drifted into your own position or perhaps onto a spot that your troops want to go to this turn (you then cannot shift it or cancel it).
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Even worse if you have just moved in that position, and then go to the bombardment screen at the end of the turn to find out that the 155 mm battery is going to bombard it again and there is no way you can cancel that fire mission...
Lesson: before moving into a position, check that there are no friendly artillery units still bombarding it.
On-map units tend to be easier, since even if they end up losing contact, you can still manually stop them from firing eg. by moving them (though this might be considered a bit gamey).