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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 6th, 2012, 12:12 AM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

nah, i tried slingers... numbers just make it worse, the slingers can't get past even low level regen, while every rock hits and kills several slingers. And i am sure some had armour, i was being cranky about the no armour.

In my test game i built naked throwers for the first year but after that all armoured or at most 1 naked. The armoured largely don't get hurt from slingers. And it is easy enough to build pale one spearmen to attack slingers. They die to anything.

I also find that if you use enough boulder throwers in a single group the front rank does not throw but everyone behind does. And Agartha is uniquely suited to casting strength of earth at the start of every battle. Ouch.

Helheim might beat an incompetent Agartha player. Valks surround stone throwers, valks die but distract him. Helhird rides in and lances them. But easily countered with pale one blockers. Then rocks rain down on helhird.

Maybe a sauromatia player could beat them with arrows and light lances but sauromatian troops are expensive as far as human troops go, not sure.
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