Re: Conceptual Balance Mod v1.92
Well, in the other thread on Agartha I was pretty hardily lampooned.
I made the notes that the boulder throwers are very good.
Personally, I *like* the changes.
Is Agartha overpowered. Perhaps, although I never thought I'd say that. I really like the feel of the national buff (song of the mournful?)
I think the upcoming change to PD might be sufficient, to make them a simply relatively balance, interesting race to play. Agartha under CBM 1.9 can definitely surprise people. I think the idea of darkness is great, and I think your new proposal to implement it is good llama.
Mitigating against the stone throwers: you can take an AWEFUL lot of friendly fire casualties unless you find one of various ways to avoid.
[Aside: As an interesting mechanic, llama: I think the capital (and perhaps other cave citadels) should spawn darkness always.
Perhaps the way to do this is a free unit spawn (high protection, high mr, no slots, no movement, and diseased with 1 hp). Have this unit free cast darkness?
This way agartha would have darkness in its capitols (caves?) and yet could not move these units out to achieve darkness in other areas (as they die).]
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