Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
what the hell. Do you realize i did play until the last possible turn ? The last 4 turns i was basicly opening up the turn, rallying troops and send the turn. There was nothing i could with 150 ulms to the left, 150x2 pythium to the left and caelum to the top.
Unless im wrong, this game was a test game for the faded magic mod. a TEST game. I did test it until the last possible turn. Scripting the siege would have changed NOTHING, not with the research i had against 150 prot 20 ulm guys. Holy mow.
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