Re: Blood Bowl - Single age (Running)
Hello everyone. As most of you have already guessed I am the Marignion player. To those who wonder, I will be getting my eight capitol in 2 turns (Caelum). Weather you want to continue to play for that long is up to you guys. I have a ton of micro to do but it helps that i'm playing sloppy and dont have to plan for every eventuality anymore. Currently I probably got more gem income than the rest of the world combined. I can afford to be inefficient. I get some 75D and 450 slaves a turn to illustrate my point. The remotes I can drop.... Oh and my apologies to EA Agartha. I did not mean to cast Ghost riders on your lake. My finger slipped or something.
Anyway, this game was not one that I thought I would win. I had a horrible start, so this comes as as much of a surprise to me as it does for you guys.
And now that I have a better view over Patalas lands, I see that their start probably was not as good as I though. I initially assumed that TC started to the northeast of were he actually did start. Because that's were he started in my test game. Either way you were probably lucky to only have two land neighbors + R'lyeh to worry about.
My location was pretty bad by comparison. I started in the middle of a desert, close to the middle of the map, near most of the choke points on the southern hemisphere. This meant that not only did I have bad income, I also had a lot of potential neighbors. Also I started within 2 provinces of a neighbor toward the broadest field of provinces so my avenue of expansion was really limited. I realized that I had to do something drastic soon or I'll would get hedged in. Thus I already decided on turn 1 that I would rush whoever was south of me. It turned out to be C'tis.
The reason I though I could rush someone was that I had taken an awake green dragon as a SC expander and I figured that he could take whatever early troops that an enemy might field unless they were crazy blessed sacreds or giants. I was both right and wrong. My first contact with C'tis was when I bumped in to their expansion army with my dragon on turn 2. It was my victory with little problems. Knowing that they had lost a valuable percentage of their forces and that they only had their capitol I smelled weakness and sent my dragon to attack an indy province with my dominion in it in it in order to gather HP. On turn 4 I attacked C'tis unsuspecting capitol with my HP boosted dragon. And this is were things went wrong. Despite what I though would have been an easy battle vs C'tis PD militia, my dragon was killed! A chest wound combined with a lot of crits that took of 50% of its HP in the last round. It was enough to kill it before it could retreat through flight. Had the dragon survived another turn then he would probably have won due to the enemy routing.
Another problem with fighting C'tis as it turns out is that their elite warriors with their two attk12 attacks, were the perfect counters to my high (19) defense Royal Knight
Eventually I managed to outmaneuver him however. He chose to take his prophet and half his army in order to attack deep in to my territories and in the meanwhile I managed to siege his capitol and cut of his source of reinforcements. After that I just blood sacced him to death due to his weak dominion. He still managed to put up a fierce ressistance in the last couple of turns by summoning Behemoths and Longdead horsemen. He almost managed to turn the war around again due to him killing the army sieging his capitol. But in the last couple of turns most of his mages routed and had no were to flee. So in the end it was a pyrrhic victory and he was not able to follow up on it.
I though I was screwed in those days because despite my victory against C'tis I was far behind the other players in almost everything. I only managed to capture 10 provinces in the first year. And I mostly recruited priests in order to fight C'tis undead and to dom kill him. But it helps that two of the ten provinces were capitols and that I could overtax both of them to fuel my recovery. The priests were bad at researching, but they were atleast useful for bringing back my god.
I was also lucky that I started next to LA Ermor. Most people do not feel that it is very lucky to start as their neighbor but most people does not play Marignion. Mari is the perfect nation to handle LA Ermor. Recruit everywhere H3 priests, national anti undead spells and the fact that demons dont need to eat means that everyone of my other neighbors were hesitant to attack me until I had finished of Ermor for them.
Or thats what I tried to convince my much more powerful neighbors in diplo in order to get them to join me against him. As opposed to crushing me while I was still weak and an easy prey. It seem to have worked and I slowly got stronger and stronger as I pitted my neighbors against each other until, um, here we are!
Whelp.
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