.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 8th, 2012, 01:02 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default ATGM Units

Most units seem to have good routines for using weapons but I was wondering what peoples views were on ATGMs & if they could be changed.
Ranges are in hexes
Foot ATGMS
Set range to engage infantry at say 3 hexes regardless of second weapon range.
The idea is to stop them giving away there position & having shots bled preventing the use of the ATGM.
I assume it would work like the Y key & if fired on the range would then be reset.

Vehicle ATGMs equiped with a MG normally an AAMG I think.
Not IFVs with ATGMs just SP-ATGMs like the German Jaguar
Let the AAMG function normally vs air.
Versus infantry set range to say 10 - 12.
Reasoning again to stop giving away & bleeding of shots.
As far as I know very few infantry weapons have a range greater than 10 that are capable of destroying it.
Couple of RPGs with range of 12 MBT LAW & latest Panzerfaust 3
The odd flame type RPG
GL Teams equipped with HEAT

Also both should only engage Soft Vehicles at close range, say 8 hexes.
ATGMs are not effective vs them let the MMG & HMG do it

What are peoples views on this pros & cons, there is the odd instance when its not beneficial but on the whole this would help the AI.
Its the one type of unit I always set using the Op Fire Filter
__________________
John
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.