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August 18th, 2012, 01:25 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,677
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Re: ATGM Units
Point one could be looked at. I'm not in a position to run test to evaluate this ATM but I will in the future
Point two is not possible because the game has no concept of LOS when it deploys but if it did you wouldn't find those nasty ambushes in places that normally an AT gun or ATGM would be. Random unpredictability is what keeps people on their toes in this game.
The simplest way to understand how the AI deploys is to set up a game and buy some units. Then, when the next screen appears press "Auto deploy" then, when the game loads, press ' = ' key and the units will be redeployed. Every time you press that they will be redeployed. That's what the AI side does once when you start the game.
Now go back to SP2 and do the same to see how far deployment has advanced in the game. The game DOES NOT ( and can not ) calculate every possible LOS combination for every unit for every hex on the map before deciding where is the "best" place for a unit to be. Sometimes the best place for a AT unit to be is the last place you'd expect an AT unit to be. If we could manage to only put units in the "best" place it wouldn't take players long to figure out where the best place to attack would be.
Don
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