Conceptual Balance mod 1.93 released!
After a fair few months, version 1.93 of the Conceptual Balance mod is now ready for release.
I haven't called it version 2.00 simply because I haven't done everything on my to-do list for a next major version. However I have been persuaded that more regular releases are a good idea.
This is not a huge release, but it does contain quite a lot of goodies. There are some balance tweaks and bug fixes that the community has been asking for a lot. One of the really big things is that EDM summons have been made harder to summon. Everyone can still have Zmeys if they want, but they're going to have to make a real effort to get them.
There's also some fairly extensive pretender work courtesy of kianduatha, and Sombre's sprite update mod has been incorporated, which makes a real difference to the quality of many sprites (with lots of the new sprites having been drawn by KO himself!). In the realm of new content, the Elemental Royalty have hopefully been made a bit more interesting and powerful, and LA Man has a few new summons.
A full changelog is downloadable below. Here's the short version:
Overview:
- Modified MA Ulm, EA Agartha and MA Agartha to address issues of OP-ness in CB1.92
- Incorporated kianduatha's pretender sub-project
- Incorporated Sombre's sprite update project
- Changes to scales to make scales builds less universally appealing
- EDM summons made generally harder to summon
- Elemental Royalty each given a unique buff, and made a little cheaper to summon (40 gems)
- Fixed various bugs, most notably the "free Ettins" bug. Forging spreadsheet update and all known bugs fixed.
- Minor national changes; LA Man gained some construct summons representing the engineering prowess of the Magisters
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