Re: Talon of Fear - Random nations - Started
As for Oceania, I'm absolutely not agree that everything was done to survive.
1. Taum 2 spell ride the currents. Good way to get somewhere
2. Capricon mages can travel over the land and are stealthy 10, so moving to the sea through someone's territories is not a big deal. Ichtysatyrs also can do it.
3. We know the map before starting the game - pretender could be designed in a proper way - ieither proper for land conquire or for water thuggung.
4. Even if these options wouldn't exist, there is such thing as diplomacy. You've met at least 4 nations to the moment, and maybe more. And would be even more if you took water first. Dimoplacy is a great thing if you can't build armors and send to naked Chinese troops armed by only screwdrivers.
I really don't like situations when someone givups this way damaging all the current balance. Nad givups on such an early stage wher really nothing even threatens the nation. Just someone will take land and the playr will be delayed in growth. But for the only water nation on the map it's not really a game braker.
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