Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Valerius
As far as this goes, I've always liked the fact that IW was highly resistant to the "if you want to make more money you'll do what I say" approach. Which is why I mentioned that if there were an influx of players that could be motivation simply because you have more people who are enjoying and enthusiastic about the game (even if the increase in players was offset by a reduced price such that IW wasn't actually making more money).
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That would be great. That would be wonderful. That could totally turn things around for the better. New players who could appreciate the game and ask for things would be fantastic.
As much as I have hoped for it I am afraid Ive been pushed into cynicism on our chances of that. But I would be thrilled to be proven wrong. If some people make an effort perhaps they could lead the way. Create an environment that would foster that.
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I know this is a somewhat different case, but since a near-constant sale on the Company of Heroes series on Steam, the game's GameReplays.org site has never been busier, and there have been many, many tournaments, both from the fans and from the developers themselves, with cash prizes from the devs to keep it going.
Yeah, OK, there are new players who are piss poor at the game, but the increased player base has meant for much easier experimentation with the metagame. Which is nice.