Enemy gone walkabout
Hi folks. In a couple of scenarios I've designed, the enemy head off to an obscure corner of the map for no apparent reason. Can anyone tell me why and how to stop them? I've included the scenario files to allow testing. What I have done each time is take the VM force around north of the police station and the 2 French units from the south side have marched East up the road.
I know I can reduce their movement to 0 to keep them in place but I've had the same issue on scenarios where the AI is on an attack mission so I'm more interested in why than scenario specific fixes. Thanks all.
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