.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old January 9th, 2013, 02:48 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Windows 8 Playtesters required

Quote:
Originally Posted by Rosmarus View Post
Changing between GDI and DirectX has no effect. I'm running the game both on my laptop and tabletop at screen's native resolution. I used to have the free download version on my tabletop and I ran it at 800x600 and didn't encounter this. I also noticed that game runs in bits when I move my mouse over the action buttons in the tactical screen. It looks like the game loads for a sec, then works fine for a moment and then hangs for a sec to load a bit more. I've tried different speed options for scroll speed, unit move delay etc. They work as they should, map scrolls faster and so on but it still stops to "load".

Changing to 256 colour mode or fiddling with the priority has no effect. Game still works perfectly in windowed mode with my desktop resolution which is also the native resolution.
Well, at a glance (not having the latest windows 8 to hand) it appears then that windows 8 is still not properly handling the old 256 colour palette modes then.

In windowed mode, the graphics library is converting the 256 colour mode to a larger 16 bit RGB value. That appears to work fine in whatever windows 8 uses.

In full-screen direct X mode, its using the old 256 mode palette that has been with us since MS-DOS, and which was always the fastest of the graphic modes as it was "lean and mean". It seems that this is no longer the case with the version of direct x on Windows 8....

Although we have reports of users (of the free game I think) saying that it works for them in 800 mode. We'll need a free game user to try the test exe and report. (It might be worth your trying at 800 full-screen as well in case a few less pixels to push about makes windows 8 happy with 256 colour mode!)

Also, we really need a few more testers in general - as it may not be Windows 8, but the particular graphics card etc. (Some of these wont have proper updated direct x drivers for 8, or will have had 256 colour mode depreciated as "obsolete" - that has happened in the past).

Given the low amount of interest in windows 8 so far by the very few downloads of the test programme, most folks seem to be holding back from Microsoft's new O/S. A sensible approach to any new windows O/S - I may get myself a copy at the release of Service Pack 1, as I never touch any new release till then.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.