.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old February 25th, 2013, 02:36 PM

Pfor Pfor is offline
Private
 
Join Date: Sep 2012
Posts: 31
Thanks: 7
Thanked 7 Times in 7 Posts
Pfor is on a distinguished road
Default Re: artillery delay for small mortars

Rather than mess with the 'indirect fire' mechanism, I would make the 'direct fire' option more attractive. From what I have read, the most usual FO for these mortars was the mortar's own squad leader, from a vantage point within 100m, using hand signals.

What if the light mortar had a Line of Sight calculated from the hex immediately in front of it?

This could allow the mortar itself to stay in cover yet still 'see' its target. Obviously, this hex would be fixed for the entire move, based on its direction at the start of the turn (i.e. no such benefit if rotated), since there weren't enough spare crewmen to place one in each of the adjacent six hexes. For simplicity, the spotter of course would never ever be spotted!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.