Re: new move class for unreliable tanks
As for the AI there will be no need to code it, at times breakdowns will occur to these tanks but it`s the same when you play the AI in a desert scenario when it gets stucked in soft sand (and of course the figures where just suggestions, I have not calculated the overall chance of breakdowns then in a scenario of 40+ turns, maybe it would be much too high; stochastic never was a favorite). But I`ll find out.
Well, being one of those "die-hard realists", breakdowns could be turned-off in the preferences by players who don`t like that to happen...
But you`re right, it`s really just about realism. Some AFV`s have had serious mechanical problems (actually it`s quite a long list, lot`s of french AFV`s as well) and it would be nice to see that in this (almost) perfect game.
Your latest update to 6.0 seems to be incredible, by the way. Thanks.
Mario
|