.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 28th, 2013, 02:59 PM

Serfinus Serfinus is offline
Private
 
Join Date: Apr 2012
Location: Sweden
Posts: 29
Thanks: 2
Thanked 2 Times in 2 Posts
Serfinus is on a distinguished road
Default Graphics for a mod. Unsure of next step.

Hi, been away for a while, so havnt been able to finish "wizards kingdom" as i said, will finish asap.

When i was creating a new summon for the mod, an idea for a whole new nation was borned.

The idea shortly is about a cave living wormrace, using a special kind of fungus to create weapons and armors.
And that a group of Ichtyids settlers have started to live with them in this waterfilled cavern.

The idea is also, the worms will lay eggs, grow funguses on dry land. And they will not be amphipian.

They will give fungusweapons, and armors to the Ichtyid`s as a thank for guiding them on the surface, and by this help Ichtyids claim the sea.

This is thought as a EA nation, that later in MA will split up in different nations.

BUT, i have become a bit unsure, should i just focus on the worms and skip the Ichtyids, or does the idea of the Ichtyids fit in?

I have some graphics i can share so far.

ichty
photo storage

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.