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Old June 1st, 2014, 06:44 PM
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Default Re: Too Much Ammo

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Originally Posted by PvtJoker View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Turret View Post
Ammo carriers could have a more important role in the game, if ammo counts were lowered.
And yes, I have looked at the problem in the past and not seen any sane solution for the AI and ammo resupply.

Andy
A comprehensive solution would require a very sophisticated AI, there is no doubt about that. The way I would suggest to do it would be to limit AI ammo resupply to indirect fire units (mortars and on-map arty). These are the units that in real life are the most likely to receive additional ammo during a battle and if they run out of ammo, it has the biggest overall negative effect on combat effectiveness of the whole force. They are also usually placed the farthest away from enemy units (even by AI), which would diminish the possibility of AI supply vehicles running into player units. Of course that would still happen all the time, but it wouldn't be as stupid or unrealistic as trying to resupply a frontline infantry unit with an horse drawn ammo cart...
That's fine till you start firing at the smoke puffs on the map, blow up the ammo unit & decimate the unit it was supplying.
Bunkers are a possibility for battles where the AI is defending.
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