Making things tougher?
One thing I have noticed is that things did not get noticeably harder as I got deeper into caves or higher in sector levels. Of course my ship and party were getting stronger, but after a certain point, the enemies encountered were essentially "speed bumps". I thought this was especially noticeable in caves. The most dangerous things were the traps. In a future version, you might want "deeper" to mean "more dangerous".
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