Quote:
Originally Posted by Ravindau
Assuming that is so, I see 3 connected reasons why the defender must be at a disadvantage in Quick Battles:
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The defender has less battle points in a generated battle but if the defending side is commanded by a human this outweighs any other factor.
I usually play on big size maps, the smallest size campaign I have played was a US 44-45 Airborne Long Campaign using 60x60 maps, so I'm not sure how a 30x30 game "behaves" - but I would argue that a long battle works in favour of defending human player - who will have time to defeat enemy forces and recapture lost terrain. But, then again, I'm not sure if 30x30 allows for much manouver space...