Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Ravindau
I mean, really, would any human player want to be the delaying/defending side in a random default game? I rest my case. 
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I played a generated game with me defending as ANZAC vs Germany.
Aussies 870 battle points vs Germany XXX.
Visability: 20
Number of turns: 29
Location: Tobruk
Map size: 30x30
Autodeployed VHs.
I bought two rifle companies, one HMG platoon and one AT-gun platoon, a carrier section one single captured Italian mortar, one single captured Italian 20mm Breda AA gun.
The German auto-picked force included about a company of tanks and half tracks, some mortars and infantry guns and a 10,5cm battery and about two companies worth of infantry.
Positioned one company to defend and one to counterattack into the flank. Counterattack started on turn 11. Enemy on map artillery overrun by turn 20. Game ends. Aussie casualties 90 while the German losses amount to nearly the whole force.
(I did not use Z-fire).
I don't see any problem with delaying (or defending) games - the basic setup gives you a fair chance. Veteran players will probably always do well vs the AI. If you want to make it harder or easier you can...
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The problems here is you bought what you ( and we.....) considered a balance combined arms force and it's looking like he overwhelmed the defenders with infantry..a reverse "AI horde" that you get when you fight a first world force in SPMBT against something like the VC or Mujahadeen. A human player would hammer something like that down with arty but on a 30x30 map there really isn't enough time for the AI to do that before they are in it's lap.
Try your test again with the same ANZAC force but with a very infantry heavy attack force.
Best defence against something like that is ample mortar support and HMG's ( and snipers ).....not trying to kill so much as disable the attack by keeping them pinned so they cannot get close and overwhelm you with their own suppressive rifle fire
But the terrain given by the map generation program is critical in a map that size and there can be more variables on a small map....postage stamps as Andy says....... I set up a map usually with a small hamlet at a crossroads then fight it out as a meeter with maybe 700 points...that gets you a couple of coys and a tank or two
Don