[quote=shahadi;835521]
Quote:
Interesting. What has been your results when simulating EW effects?
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The main simulation effect is more on operational planning, you make your plan (set the paths for the formation) turn them over to AI and run three turns only controlling the units that would be directly an attached asset to A0. No matter what the units encounter you only change paths every three turns so your tactical plan needs to be more old school, keeps unit frontages and distances between elements more mutually supportive, keep a reserve for each formation (no path no AI but you only keep them following the lead elements).
Actually, in a heavily EW degraded environment units just fall back on the old tactics of marching towards the sounds of the guns. Warfare 1862 style with assault rifles.