Quote:
Originally Posted by Mobhack
It is a useful way to try out a human V human scenario you have written to see what it is like to play.
Plan out a "game plan" for player A and B and stick to it. For example "attacker will concentrate on a left-flanking assault".
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This is the way I've done it. Usually a Soviet 80's scenario where I map out a battle plan and then execute it as planned (ala Soviet junior officer doctrine). I usually set the objectives first based on terrain or structures. Plan the attack and deploy the Soviets. Put the game away for awhile, then come back later and place the defensive forces.
Other types I've found somewhat successful are insurgent defense against Green offense. This I find a little easier because once the defense is set, it's generally a slugfest where moving either side can be made in response to action, or plan of action.
I guess it's a holdover from my board gaming days. I played a lot of solitaire play back then.
I've gotten out of habit with this, once I started learning movement orders. I prefer that because I can now make a battle plan and then get reasonable (OK, acceptable) response from the AI in executing it.
Tom