Damaged Helos and retreating
I have noticed that most of the time when a helo is damaged it starts the next turn as Retreating and tries to leave the board.
Sometimes if its suppression is increased (and it successfully rallies) it remains under player control.
Rarely I have had cases where the helo gets damaged but starts the next turn still under player control and then retreats 1-2 turns later.
Is there any rhyme or reason to why this happens or is it a morale/die roll issue?
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