Quote:
Originally Posted by DRG
You have full control of your infantry during your move. If we did it any other way we'd get complaints your units were firing at targets you didn't choose to fire at.....but we get complaints no matter what we do.
Heleo will, on occasion, provide covering fire for another helo and it's been that way AFAIK, for years. So it's not a " feature" you turn on an off. It's the way it's coded..be happy they do that
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If they only fired Op fire during over watch during your turn , we would still have control because we are the ones that set the over watch and set filters ,, This would be make the over watch filter useful more then once a year or just for scinerio designers ...... and it would still work like it does now limiting the firing unit to just what is targeted.
I will make wish list , and only put one idea per thread. Sometimes when putting a few in same thread all attention gets put on one thing and the others are ignored or forgotten about.
maybe we can get the fourms more active and get others offing ideas and talking about them even if they will never be done. having active fourms when people come to check out the game is better then them coming and thinking this game is dead because no one is on fourms and then don't give it a try.
P.S. I was wrong back when I first looked at this game I had also checked out Steel Panthers WaW free version , befor I bought this one , they are the ones that had the features where Enginers layed mines and you could set some of your troops under AI control using Advance and defend stance on unit Info screen.