.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 17th, 2002, 11:02 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Planetary weapons problem.

So I built all these neat ships with Planetary Napalm and included them in my assault fleet. Problem was they stayed well out of combat. Milled around at the edge of the combat map, didn'treally head for the corners or anything. But they didn't close on the planet. The rest of my ships took a beating from the weapons platforms in the process.

I should point out this is playing a mod that increseas the Kt to kill one pop, so my standard ship weapons were less effective against the Wp's. I intended the planetary weapons to take out the Wp's and fix that problem so my troop transport could close in safely.

My napalm ships had a strategy of optimal range. They had no other waepons other than the napalm. I ran tests in the simulator with just the napalm ships and they do attack, but in a fleet with other ships they hang back.

Any ideas?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.