Waypoint Questions
So I have almost complemented creating 10 new scenarios, they work fine for Human vs. Human and I tweaked a few things for the AI, which somewhat helps the AI in meeting engagements. But for advance/delay scenarios some issues arise. Looking through the manual and much to my surprise and joy I discovered way points. So prior to me releasing these 10 as is right now, I'd like to experiment with Waypoints.
1. So one question comes to mind, since you can only have 125 waypoints in the game, does this limit apply to each side or as a grand total?
2. Do scenario designers pick one side (maybe the first player/left hand side) as the side most will select and then set waypoints for the second player/right hand side, or do they set waypoints for both sides?
3. Is it sufficent enought to set waypoints for just the formation leader (x0)?
4. The manual says to first select computer control. How does this work if you select it for one side and each unit and if two players decide to play the scenario? Will it just be ignore if human vs. human is selected?
Need to read the section agian. Thanks for any help.
So far this batch of scenarios is pretty fast, furious and intense and I just want to give the AI a little bit of help, sometimes it does some silly things and when I switched sides I found that I would not do those silly things and give the other AI guy a tough time.
Thoughts, tips, and help welcomed.
__________________
ASL
Last edited by zovs66; June 28th, 2018 at 03:55 PM..
|