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Old July 25th, 2018, 12:30 AM

raginis raginis is offline
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Default The Iraqi Lost Legion - generated campaign

Type of AAR:

A user-generated campaign of 20 battles, taking place in 1991 shortly after the First Gulf War, in an "alternate" universe where the victorious coalition is actually dismantling the Iraqi state, rather than just liberating Kuwait. Human player has Iraq, and the three selected opponents are United States, Great Britain, and Saudi Arabia.

General Idea for this AAR:

This AAR is loosely based on the theme of the "Last Legion". There is an empire/country (here, it happens to be Iraq around the First Gulf War) that is crumbling under the weight of a foreign invasion, but a group of poorly trained and demoralized soldiers has decided not to surrender. This is because they have heard a rumor (it's hard to call it intelligence) that somewhere, there still exists a Last Legion (here, perhaps a Last Republican Guard regiment) that is making a last stand against the invaders. Despite the hopelessness of the situation, the rag-tag group of soldiers decides to fight its way toward that last stand, picking up any stragglers along the way. The search for the Last Legion becomes at least as important as what happens when it is "found".

In line with that theme, the Iraqi units in this campaign are, at first, intentionally of low quality. However, they do have an assortment of support weapons, perhaps picked up from their defeated comrades (these troops aren't trained to handle more sophisticated equipment, and the support weapons they picked up reflect that). Because they are outside of a normal chain of command (which no longer exists), their attitude is not to win at any cost, as they may have been ordered to do if the Iraqi regime was still around; rather, any victory in battle has to be carefully measured against expected losses. After all, their overriding objective is to find the Last Republican Guard Regiment and to actually be of use to them in any future battles. Since the Iraqi troops are assumed to be moving around and picking up stragglers, some limited core expansion can take place during the campaign, and replacements are also possible. However, because the battalion is on the move, any unit with a speed of 3 or less (mortars etc.) will need its own dedicated transport.

Units:
1x HQ unit
3x Peoples Army company, each consisting of 4 platoons of 3 squads each. Low quality, low morale, two companies are armed with Mosin rifles and grenades only, the other one has AK-47s and grenades. These are the backbone of the battalion, technically no match for the coalition, but giving it a shot anyway
1x Weapons Platoon - 2x 12.7mm HMG, 3x 60mm mortar
1x 30mm AGS-17 grenade launcher platoon (3 sections)
1x RPG platoon (3 sections)
1x SPG9 Recoilless platoon (3 sections)
1x 12.7mm HMG platoon (3 sections)
1x Sniper (with 15 vision - this is the one "hero" unit in the bunch)
1x ZPU-4 AAMG platoon (3 guns)
6x Pickup Truck (with MG) - to carry the 3 mortars and the 3 AAMGs

Last edited by raginis; July 26th, 2018 at 01:01 AM.. Reason: Clean up typos
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