Artillery Overload questions
So I have read the manual and I think I understand why there is an overload.
So I have 3 scenarios I am creating and when I playtest them as player one, it shows something like:
p2 artillery overload 80 points
So when I look in the editor both sides have some artillery, and I can see that player two has it yellowed at 23%.
Further, I see this in the editor:
Player 1
Force Value 2569
Artillery% 23
Actuals - 579 (105 OBA) + 25 for 60mm Mtr?
Grand total: 604
Player 2
Force Value 2016
Artillery% 22 (in yellow)
Actuals - 193 + 221 (414) + 2 x 24(48) for 8cm Mtr?
Grand total: 462
Difference is 142, so I don't understand why it shows 80.
This 80 would be awarded to player 2?
How would you balance this out?
Does it need to be balanced out?
The other two are both showing player 2 overloads with 125 and 55.
Is this a big deal? How to adjust?
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ASL
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