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Old April 3rd, 2019, 03:47 AM
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Felix Nephthys Felix Nephthys is offline
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

Quote:
Originally Posted by chris h View Post
Quote:
Originally Posted by DRG View Post
It is right on the edge or yea or nay when it comes to Z fire being right on the line so no I do not think it's a "bug" and I don't think it's going to make a huge difference in gameplay. The changes we made will ensure that some things that used to work one way will not now and we knew Z fire users would be unhappy but it is what we had to do to stop the arty countdown cheat.

I have used Z fire a number of times in a scenario I've been playing and have not had anything I consider unusual or surprising happen and a screenshot is not nearly as useful as a save game but it would likely be impossible to run it with the old EXE then the new to compare results but YES allowable Z-fire has been tightened up a bit
I agree some Z fire should not have been possible, any hex with a decent density value should prevent that and looking at the game it's approx 40% density that blocks fire. In this case one is 100% the other only 15% so some fire should be possible.

The ability to suppress hexes in this way before moving into LOS is now serverely restricted. With high density terrain some other method needs to be found i.e. more artillery. Calling up artillery to surpress a hex will result on a slower game due to response times requiring longer scenario times.

Also, just about every scenario I've every played would require more artillery units in order to compensate for the inability to hose down a partially hidden hex as before. All-in-all it will make a big difference to game play.

Note that I do agree that some z fire should not have been possible, but in the instance I've posted here it should be.
But isn't the type of situation you describe (a unit wanting to fire at another unit outside of LOS) the exact reason we have artillery, mortars, air support?

As for hex density, I don't think it works that way. I never knew about any percentage, just a rating. The way I know it is that anything over 30 density in a hex and you can't see past it to another hex beyond, and the density is cumulative.
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