.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old September 23rd, 2019, 12:28 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Artillery settings

Precisely the above was why Artillery Overload was introduced. To penalise the players who but stupid amounts of artillery. (Takes me back to the 1/300 tabletop days, back in the 1970s when there were no army lists and 1 guy at the Nationals turned up with nothing but off-map artillery and a dozen FOO jeeps to take the objectives and spot for the guns - the next year, official army lists appeared )

And if you really think you need the artillery, by all means go for the overload - the penalty is not too much, so if you give away say 300 points, that's the cost of an MBT which is neither here nor there, just make sure the extra guns work hard to make up for the penalty points given away.

Planes do not count - they are limited by flight numbers.

Ammo carriers do count - they are a force multiplier that only humans can take advantage of.

As to the reduced response of D/S and G/S artillery - there is no delay if they are used as pre-programmed artillery so they are generally only useful for the attacker, as cheaper planned strikes. They fall on pre-plotted gold spots at the same delay as others, so may be useful for cheap defensive fires if you plot your FDF spots correctly.

And also, I will be looking into artillery overload for scenarios - and probably not charging it for these since the designer knows what was needed.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.