I support the measure. I normally use
Med. Battery sized units. Partly due to cost of the "
Big" stuff early in a campaign.
If I do feel I need a "
section" more of artillery due to the situation on the ground, I'll buy it after my "
repair" and or "
expand core" or "
combination of both" cycle in the game by using my left over points.
I've found this to work perfectly well for me. I
believe this is what Andy was eluding to as well in his post.
It's a simple way to access where I'm at during one of my long campaigns now running on average of
23 turns, if I feel I need more artillery. Having smaller sized units available will just make the math easier as I'll know the "
set cost" in advance.
That is of course, that I'm fully understanding of what's being asked in this thread.
However, as a ground "
combined arms" (I don't use much air (Of all types.)
~25% or less of the time.) person, I can see where big arty can be more attractive to some players, especially as the arty
overload cost has been removed in the last patch. I can fully appreciate the "
pound them into the dirt" thought process there.
That's my "
penny" in the jar if you will.
Regards,
Pat