Turn 9 Start
Smoke off as between us & routing Poles fair amount placed
After softening up the Mech Assault went as well as can be expected, we lost 2 men to a squad in the woods as one unit unloaded so placed smoke. No PIAT teams but detected a couple of patrols on the way in.
3 Damaged squads & partial patrol are all that escaped & tanks killed another one in this area.
Down South we killed a marksman for 9 kills in total - 7 by assault.
Down South we lost a further 2 men 1 to a sniper & 1 in an exchange of fire between squads. Unfortunately those 5in took out a Halftrack & its HMG passenger.
Giving up on CB fire its not happening plotting on the group in the South, there are around 15 batteries getting one wont make much difference. We should probably get off the hill the Sturmpanzers are on I expect it to get hit hard.
The squad protecting the immobile MkIV fended off 2 adjacent attacks.
We can defend from a front push he is the weak link, considered supporting by moving couple of squads & a tank. Just changed my mind have a halftrack on hand to pull him out if arty hits we could lose both of them.
Pulled out AT Teams to act as spotters as no armour however funny situation arose ended up going head to head with a Piat team & killing a man. Piat & SMG are both range 2 my weapons are range 4 & 3 yippee.
That poor Dingo keeps trying to approach but keeps taking fire & running its nearly at the map edge now. Probably need to kill it & see if we can send a few squads through the smoke to the back area.
Risk sending the spotter a bit deeper then to try & locate the AA so I can send the planes in.