Re: Range doubling
Kiwi, I feel like it's the hexes themselves and the time abstract in the game (approximately 3 minutes per turn) that is tripping you up. It honestly makes me wonder if a hex based wargame is giving you more headaches than enjoyment. For me, when I play the game I don't really see a turn as 3 minutes of game time, in my mind it's just another turn. As for hexes, when I play I have the game set to show my ranges in terms of numbers of hexes, not meters or yards, so it's a lot less of a factor for me than it is for you. Maybe a game like the Combat Mission series would give you more enjoyment than the hex based format that Steel Panthers has.
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